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Please Listen to my first episode here(link available soon)
In my previous blog , I wrote about the new ASP.NET5. Before we get started on setting up our development environment and deploying our ASP.NET5 projects to the cloud it is important to understand how .Net is able to run on OS X and Linux.
I am really excited to be speaking at OSCON in Portland ! In my talk “ASP.NET5 isn’t just Enterprise”/ “Legacy What ?” I will be discussing and demoing the new ASP.NET 5(formerly vNext). By the end of the talk my hope is, the audience will have an understand of Microsoft OSS story with ASP.NET , Visual Studio Code, Sublime, and DNX. In this post I am going go over in more detail the what ASPNET5 is , What DNX is, and How to get a project up and running in Visual Studio Code and Sublime on a Mac and PC.
Before you read this post, I assume you have read getting started with a vNext project on a Mac.
ASP.Net vNext has been designed to be cloud ready. So, regardless of whether you are on Mac/linux/PC or using sublime or Visual Studio 2015 deploying a website with Github is going to be the same workflow.
Deploying ASP.Net vNext Project using GitHub
The first thing we want to do is hook-up your vNext Project from Github to Azure using Kudu (if you don’t have repository fork mine). This allows for continuous deployment from your Github repo to Azure. Kudu is the engine that can run within and outside of azure that allows for git/hg deployments, WebJobs, and various other features in Azure Web Sites. Kudu does this by generating deployment scripts under the hood and, deploy a website when pushing changes to a Github repo.
ASP.Net is making a huge comeback! With the ASP.Net vNext the open source version of the .Net series, has opened up it’s framework to an entirely new web developer community . The cool thing about this lean framework is you can get use ASP.NET on the comfort of your Mac. In this tutorial , I will be going through the tools and frameworks you need to get ASP.NET vNext running on OS X Yosemite.
This post has been updated to reflect the changes made from vNext Alpha to Beta
The last game I played was Super Mario Kart on Nintendo 64 in the 90 s. So when I decided to build a 3D game using Unity the thought was daunting. And to tell you the truth I had a silent case of the imposter syndrome . Could I build a game?Are the samples and information I am sharing good enough ? Will I get this done in time?